Project Overview
Bugu-Sports is a WeChat mini program on the subject of campus sports whose users groups mainly focus on students, including college students, primary and secondary school students.
Development Purpose
To provide niche sports fans with a platform to find the same fans.
To increase sports communication channels between schools. We provide more opportunities for students from different schools and campuses to communicate directly to expand their sports social circles and media of exchanges and cooperation.
To organize annual inter-campus sports competitions and create “sports festivals” for different schools. (With references to the annual Oxford-Cambridge Boat Race and the annual Harvard-Yale Football Game)
To improve the atmosphere and influence of campus sports activities. We explore the formation and connotation of campus sports culture so that students can experience a better sports life on campus.
To enhance the professionalism of campus sports. We try to bring professional resources into the campuses and explore the possibility of expanding the range of selection for professional sports. (With references to the development of campus basketball in the U.S. and campus football in Japan.)
To explore the commercial value of campus sports. We learn from the experience of established student sports leagues like the NCAA.
Platform Support
Match----Invitations sending, Games discussion, Inter-schools communication
Users can choose their favored sports and their school and campus to filter out other users with the same interests. interests with them.
Meanwhile, users can apply as individuals or as teams to other users or teams who want to compete.
Street Game----Search for pitches, Find partners, Teachers and students allowed
We collected information on sports pitches for ten schools and 29 campuses.
Users can choose a pitch in any particular school or campus, a schedule of when they want to play, and eventually start or join a pick-up game.
Team----Find teams, Join a team, Manage teams
Users can create and manage their teams.
Search for teams they are interested in to apply and join.
Authentication----Events authentication, Team authentication, Personal authentication
Users can obtain the right to create events or teams after the identity authentication.
Events----Find events, Join events, Release information
Events organizers can manage participants and upload and post details, progress, and event data.
Users can also search for the games they are interested in and join them as individuals or teams.
Personal----Private messages, Verify invitations, Personal page
Users can reply to their received private messages, verify received invitations for events or teams.
View and display your homepage.